Archive for the ‘Features’ Category

Whitney’s Summer of Love

By Lance Evans • Category: Events, Features

Has it really been forty years since we—the cultural “we”—hit our height of love and creativity? What was it that made 1967 so special, special enough to look back upon one particular summer over a generation later with equal parts wonder and regret for its distance?



A Tale of 2 Photoshop Books

By GFX Review Staff • Category: Education, Features

With so many (too many?) Photoshop books on the market, we thought we would look at two recent offerings from two top publishers. The first is the very successful “How to Cheat in Photoshop” book by Steve Caplins, now in its third printing. The second is “Photoshop for Right Brainers” by Al Ward.
Each book takes […]



Snap Art

By Lance Evans • Category: Features, Software Reviews

Company: Alien Skin Software
Website: www.alienskin.com
Price: $149 MSRP

Alternatives: Painter X (Corel),
Virtual Painter Plugin (P&A America, Inc.)
Three or four years ago a commercial art job came across my desk that screamed out for a particularly illustrated look. But the artwork provided by the ad agency was
photographic. I had once solved a similar […]



30 Frames Per Second–What’s the Rush?

By Joe Zeff • Category: Features

For an increasing number of 3D users, one frame is enough, so long as its 5,000 pixels wide and nicely anti-aliased. A new generation of illustrators is making an impact on the print market, creating artwork with 3D programs for magazine covers, information graphics and conceptual illustrations. Unlike traditional users, they have little use […]



Storyboard! Lights! Camera! Action!

By Dan Kuenster • Category: Features, Miscellaneous

Before shooting a foot of film or animating a frame of animation, it is imperative to create a storyboard of the job ahead.
From reading the script, everyone involved in a project has an image in their heads of what the production should look like. But it’s not until the storyboard is created and approved […]



3D in New York

By Jonathan Stafford • Category: Features

With all the hoopla Hollywood gets from its 3D work, you would think they invented it. Well I can tell you they didn’t. In fact much of the early 3D development work was done right here in New York.
What we now call 3D graphics was pioneered in the 1970’s at the computer graphics lab […]



Siggraph Goes East

By Lance Evans • Category: Education, Events, Features

This year for the first time in many years Siggraph was held on the east coast, in Boston. This city is a great place for tech shows as it is a hub of research universities and tech companies, many which grew out of the universities. It is also easily accessible from the New […]



Digital Sculpture: A New Take on an Ancient Discipline

By Roger White • Category: Features, Miscellaneous, Tutorials

Take a look at computer modeled 3D women in film and games. Most 3D female figures have the shape of Laura Croft from Tomb Raider. Hips and breasts are beautiful but where are the real women?
As a painter turned digital artist I wanted to incorporate 3D figures into my paintings and animations. My painterly […]