Author Archive

Siggraph Goes East

By Lance Evans • Category: Education, Events, Features

This year for the first time in many years Siggraph was held on the east coast, in Boston. This city is a great place for tech shows as it is a hub of research universities and tech companies, many which grew out of the universities. It is also easily accessible from the New York/Tristate [...]



Epson Print Academy

By Lance Evans • Category: Education, Events

New York–The “Epson Print Academy” rolled into New York City recently like a traveling circus with a team of accomplished experts in tow. While still a rather new offering from Epson, this event has been gaining steam and seems destined to become an annual happening. And much like other troupes that come to town every [...]



A New York Conference: Video Games & Advertising Merge

By Lance Evans • Category: Education, Events

New York April 12—”The Game Initiative” is group that produced professional seminars and is responsible most of the video game oriented conferences across the country. To we east coast folk, these seminars often held in far off places like Texas (where the company and much of the video gaming business is based) and California. [...]



A New York Conference: Video Games and Advertising Merge

By Lance Evans • Category: Miscellaneous

New York April 12– “The Game Initiative” is group that produced professional seminars and is responsible most of the video game oriented conferences across the country. To we east coast folk, these seminars often held in far off places like Texas (where the company and much of the video gaming business is based) and California. [...]



Pre-Distortion Mapping Techniques

By Lance Evans • Category: Tutorials

Mapping used to be rather easy. Back in the day we only had Flat, Cylindrical, Spherical, and sometimes Cubic mapping options. Sometimes it’s hard to believe that we were able to get so much done-and done well!-with such primitive technology, but we were.
Today we have a much broader range of technology at our disposal. Simple [...]



Multi-Pass Lighting & Test Box

By Lance Evans • Category: Tutorials

Excerpt from 3DNY’s “MAYA | Multi- Pass Rendering” Interactive MediaBook
If you have been involved in 3d for a bit of time then you have probably heard the term Multi-Pass Rendering (MPR) bandied about. What is interesting though is how few people seem to know much about it. They have heard that it is a truly [...]



They Call Me Loopy:Creating Seamless Loops

By Lance Evans • Category: Tutorials

From the Digital Basics Dept.: Topic suggested by Patrick St.Onge, Boston
Looping, or cycling techniques have always been part of the image business. In graphics we have always had a “step and repeat”, and as far back as the early days of films they had something called “film loops” that would play all day long at [...]



2-PASS DEPTH OF FIELD & RACK FOCUSGetting it Right Once and For All

By Lance Evans • Category: Tutorials

A shorter version of this tutorial originally appeared in 3D World Magazine issue #39 Why another article on depth of field (DOF)? The reason is that each solution I have seen comes with its own set of glitches. The two-pass technique I offer here minimizes many of these glitches, while trying to keep any new [...]